WebUNIGINE developer portal. Official documentation, SDK downloads, forum community for UNIGINE real-time 3D engine. WebSep 8, 2011 · if (value) sound1.setMode(FMOD.MODE.LOOP_NORMAL); else sound1.setMode(FMOD.MODE.LOOP_OFF); nothing is going on. It only works fine, …
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WebCallbacks use the stdcall calling convention on windows. Use F_CALLBACK inbetween your return type and function name, NEVER cast a callback to "FMOD_CHANNEL_CALLBACK" when passing it to this function. This can cause crashes if the callback is incorrectly declared. // More code goes here. http://www.bom.fmod.com/resources/documentation-api?version=2.02&page=studio-guide.html schedule will be postponed
Callbacks - FMOD Studio API Documentation
WebJan 8, 2006 · Studio::System::setCallback] */ #define FMOD_STUDIO_SYSTEM_CALLBACK_PREUPDATE 0x00000001 /* Called at the start of the main Studio update. For async mode this will be on its own thread. */ #define FMOD_STUDIO_SYSTEM_CALLBACK_POSTUPDATE 0x00000002 /* Called at the … WebFMOD_RESULT F_API setCallback (FMOD_CHANNELCONTROL_CALLBACK callback); FMOD_RESULT F_API isPlaying (bool *isplaying); // Panning and level adjustment. // Note all 'set' functions alter a final matrix, this is why the only get function is getMixMatrix, to avoid other get functions returning incorrect/obsolete values. WebSep 8, 2011 · I started using FMOD library, because I need to play sounds without gaps in C# application (both one sound in a loop and many sounds in a sequence). ... As for Channel::setCallback, make sure you are calling System::update regularly to have the callbacks fire for events like the sound playing to the end. Share. Improve this answer. rustic band stage