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WebJan 2, 2024 · The Texture Barrier feature can be used to avoid this in certain ways. Specifically, you can use the barrier to ping-pong between two regions of the same texture without having to switch textures or buffers or anything. WebSep 25, 2011 · The code that actually walks your scene and binds textures for rendering should never be creating textures. The rendering code should establish all necessary state for each rendering (unless it knows that all necessary state was previously established in this rendering call). So it should be binding all of the textures that each object needs. binary restroom
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